

It should auto-activate itself the next time you start the game, but you can still turn it on and off in the menu, under Additional Content.ĭelete the Mynex_LargerMapsfolder from there.Īnd with Moraelin's "Daughter of." and "Tougher City States" mods. Open the downloaded file and drag the Mynex_LargerMapsfolder into your "Documents/My Games/Sid Meier's Civilization VI/Mods" folder. Select it from the 'Map Size' drop down at Game Creation.

With this, it takes about 3 minutes for a gigantic map to generate, 7-9ish minutes for the colossal, and about 15mins for the Monstrous. Radeon 5700 Gfx card (1G on it, shared for a total of 5G) These issues could be related to my video card (it is older *shrug*). You can wait if you want, but I wasn't patient enough to wait more than a couple minutes. Here’s a fun one traverse the seas as a band of pirates led by Henry Morgan.

Yes, theatres This also makes it much easier to differentiate unit types as quite a bit of detail is added. The world globe spinning will stop spinning. The best Civ mods range from total conversionstransforming historical Earth into the world of George R.R. the Bigger the map, the longer to generate. Screen still works, but it can be difficult to see what's going on.Ĥ. Colossal map - When you go to the civ interaction screen (first meeting or other) the graphics looked washed out, colors missing, like they're not rendering fully. Gigantic map may also lock up if you get to click-happy when it's not your turn, but not as often.ģ. Colossal and Monstrous sized maps - WAIT for each turn to complete or you will lock the game!Ģ.
